In this video, Dustin Valkema walks us through how to use gobo textures with Redshift Lights inside Cinema 4D. Using Gobos is an easy way to break up lighting in 3D, just as it is in photography. Knowing how to use these tools in your 3D software can definitely help step your lighting game up and create interesting results!
Though this tutorial is in Cinema 4D and Redshift, the same principles apply to any 3D software you may be using.